P307 SHOTS
Gothic Keep
Can a reference photo's signature feature — a vaulted arcade of arches — be carved through the SED bridge and still be a level the engine walks? And then: what does a level owe its own honest-limits list?
Playable Jedi Knight levels, generated from source and — for most of them — carved through the real SED editor by script, with the engine run after every structural step. Each card leads with the question the level was built to answer.
These are living projects, not finished releases. A level is rebuilt whenever something is learned — a lighting rule, a texture orientation, a whole detail pass — and it keeps its filename through all of it. The build number is how to tell which one you have: it is printed in the readme inside every zip, and it only moves when the level's bytes actually change.
25 of 25 re-shot at 1280×720 with the HUD and dev text off; the rest still show their 640×480 working frames.
P307 SHOTS
Can a reference photo's signature feature — a vaulted arcade of arches — be carved through the SED bridge and still be a level the engine walks? And then: what does a level owe its own honest-limits list?
P315 SHOTS
Can a reference photo's VERTICAL layering — sunken pit, catwalk step, machine hall — be built as height steps the player actually climbs?
P324 SHOTS
Can a reference photo's radial sanctum — an octagonal chamber turned around a central plinth — be built by radial cleaving and still read as the photo's shape in-engine?
P334 SHOTS
Can a reference photo's LIGHTING CHARACTER — coloured neon pools in a dark alley network — be carried into the engine by a bridge-side bake alone?
P343 SHOTS
Can ONE cell module, authored once as a prefab, be instanced six times down a corridor and still give six honest adjoins?
P353 SHOTS
Does a real SKY surface (surf_flags 0x200) open a room to the outside, and can one big volume read as scale rather than as emptiness?
P365 SHOTS
Can a level be carried mostly by THINGS — furniture, fittings, a bar — rather than by its geometry?
P377 SHOTS
Can a corridor be radial in CROSS-SECTION — an octagonal tunnel bore — rather than radial in plan?
P385 SHOTS
Does a narrow walkway over a deep void read as height, and does the drop behave? And then: can you see any of it?
P395 SHOTS
Can ANGLED, non-axis-aligned surfaces — raked console banks and a canted viewport — be built and still get a collide box that fits?
P404 SHOTS
What does a second pass buy a level that already passed — detailing, prefab reuse and a light rig — when the owner drives the edit and the agent runs the tools?
P415 SHOTS
Does a looping arena actually keep a deathmatch moving — is there always a way out of a fight that breaks line of sight in ONE move, and can the spawns be spread through it with none of them seeing another?
P427 SHOTS
Does modular design actually pay in this toolchain — can ONE four-way arch bay be carved, welded and fanned once, then cloned fourteen times into a hypostyle catacomb the engine walks? And can the arch's…
P438 SHOTS
Can a level be built almost entirely out of ONE module rotated sixteen times — a curved ring around a solid core — and still play as a deathmatch map with real cover, real height, walls you can see the…
P4410 SHOTS
Can a hand-drawn floorplan become a playable singleplayer mission — and then a SECOND one in the same episode, with doors that open and a mission that ends?
P458 SHOTS
Can a grid-rotation loop — a profile lathed around the origin, braced at every joint and cut on the brace's own lines — be built four times over by four different orders of operation, and do the four come out…
P468 SHOTS
Can the p44 pipeline be driven entirely from a shared campaign.Level table, and can a level be fought through Imperial officers and commandos rather than plain stormtroopers?
P478 SHOTS
What does a level do for jeopardy when its enemies cannot hurt you? Stock droids are unarmed and their only combat instinct is Flee — so the turrets have to carry the level, and a turret never moves.
P488 SHOTS
Do dense small rooms with many doors and crossfire sightlines make alien mercenaries read differently from Imperials — and what happens to a geometry checker in a level that kills the thing it is measuring…
P498 SHOTS
Can rooms adjoin each other DIRECTLY, with no corridors at all, and still have real wall thickness — and does a flying enemy need vertical space to be anything but a walker that hovers?
P508 SHOTS
Can an AT-ST fit? Its collision radius is 0.300 — 4.6× a stormtrooper — where a p44-scale level runs 0.35 corridors and 0.90 ceilings. What does a level look like when the biggest enemy is a plan-validator…
P518 SHOTS
What is the MINIMUM rigging for a Dark Jedi boss battle — a saber-wielding Yun who can be fought and killed in a generated level, with no cutscenes and no CD audio?
P5212 SHOTS
Can ONE generation-2 pipeline produce a SIX-LEVEL chained episode of Dark Jedi boss arenas — Yun, Sariss, Gorc and Pic together, Maw, a Jerec clone, and the real Jerec in a Sith temple who meditates…
P5311 SHOTS
Can this pipeline produce an EIGHT-LEVEL AAA singleplayer campaign — one continuous descent with objectives, retail secrets, doors, a rider-carrying lift, an escalating enemy roster and a final duel — from one…
P5425 SHOTS
Is a TRAINING-SIMULATOR aesthetic — grid-true geometry, hard right angles, emissive trim, exposed projector housings, scenery that materialises and de-materialises in front of you — a style this toolchain does…