Desert Temple

Q. Can a reference photo's radial sanctum — an octagonal chamber turned around a central plinth — be built by radial cleaving and still read as the photo's shape in-engine?

Yes. Four diagonal cleaves give the octagon, four niches are carved into the axis-aligned walls, and a sunlight shaft opens through the ceiling.
archetypeDesert temple
projectp32-desert-temple
date2026-08-25
built6 sectors · 74 surfaces · 3 lights
packageP32.GOB, readme.txt, screenshot.jpg
build1 — 2026-09-05
sha25667246c03753b5a6168e6d079a622cdb22e108f0001ca920b741310cfc5962012

Installing it

  1. Unzip it.
  2. Drop the .GOB into the episode folder of a Jedi Knight install — the one that already has JK1.GOB in it.
  3. Pick it from the episode list. On a libretro frontend, load the .GOB itself as content.

The GOB carries its own level, cogs, materials and sounds and reads the stock resource/ for everything else. There is no retail game data in the zip.

These are living projects, not finished releases. A level is rebuilt whenever something is learned — a lighting rule, a texture orientation, a whole detail pass — and it keeps its filename through all of it. The build number is how to tell which one you have: it is printed in the readme inside every zip, and it only moves when the level's bytes actually change.

Screenshots

Textures generated for this project

dtwalldtfloordtceildtnichedtskydttrim

The readme that ships with it

========================================================================
 Jedi Knight Level

 P32.GOB

 Can a reference photo's radial sanctum -- an octagonal chamber turned
 around a central plinth -- be built by grid rotation and still read as
 the photo's shape in-engine?

 [cogfactory / p32-desert-temple]

 BUILD 1  --  2026-09-05
 sha256 67246c03753b5a6168e6d079a622cdb2

 This level is not made or distributed by LucasArts
 Entertainment Co.
========================================================================

THIS PACKAGE
------------------------------------------------------------------------
  P32.GOB          the level
  readme.txt       this file
  screenshot.jpg   what it looks like

INSTALLATION
------------------------------------------------------------------------
Drop P32.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.

On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.

WHAT IS IN THE GOB
------------------------------------------------------------------------
        99  episode.jk
     42580  jkl\p32templ.jkl
      1252  jkl\p32templ.manifest.json
      5581  3do\dtplinth.3do
     32908  mat\dtceil.mat
     32908  mat\dtfloor.mat
     32908  mat\dtniche.mat
     32908  mat\dtsky.mat
     32908  mat\dttrim.mat
     32908  mat\dtwall.mat

    246960  bytes in 10 entries

CREDITS
------------------------------------------------------------------------
  Generated by tools/cogfactory in the openjkdf2_libretro tree.

  The readme format is styled after SM Sith Lord's cog headers,
  because his are the ones everybody read.

========================================================================