Q. Can a reference photo's radial sanctum — an octagonal chamber turned around a central plinth — be built by radial cleaving and still read as the photo's shape in-engine?
Yes. Four diagonal cleaves give the octagon, four niches are carved into the axis-aligned walls, and a sunlight shaft opens through the ceiling.
| archetype | Desert temple |
|---|---|
| project | p32-desert-temple |
| date | 2026-08-25 |
| built | 6 sectors · 74 surfaces · 3 lights |
| package | P32.GOB, readme.txt, screenshot.jpg |
| build | 1 — 2026-09-05 |
| sha256 | 67246c03753b5a6168e6d079a622cdb22e108f0001ca920b741310cfc5962012 |
Installing it
- Unzip it.
- Drop the
.GOBinto theepisodefolder of a Jedi Knight install — the one that already hasJK1.GOBin it. - Pick it from the episode list. On a libretro frontend, load the
.GOBitself as content.
The GOB carries its own level, cogs, materials and sounds and
reads the stock resource/ for everything else. There is no
retail game data in the zip.
These are living projects, not finished releases. A level is rebuilt whenever something is learned — a lighting rule, a texture orientation, a whole detail pass — and it keeps its filename through all of it. The build number is how to tell which one you have: it is printed in the readme inside every zip, and it only moves when the level's bytes actually change.
Screenshots
Textures generated for this project
The readme that ships with it
========================================================================
Jedi Knight Level
P32.GOB
Can a reference photo's radial sanctum -- an octagonal chamber turned
around a central plinth -- be built by grid rotation and still read as
the photo's shape in-engine?
[cogfactory / p32-desert-temple]
BUILD 1 -- 2026-09-05
sha256 67246c03753b5a6168e6d079a622cdb2
This level is not made or distributed by LucasArts
Entertainment Co.
========================================================================
THIS PACKAGE
------------------------------------------------------------------------
P32.GOB the level
readme.txt this file
screenshot.jpg what it looks like
INSTALLATION
------------------------------------------------------------------------
Drop P32.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.
On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.
WHAT IS IN THE GOB
------------------------------------------------------------------------
99 episode.jk
42580 jkl\p32templ.jkl
1252 jkl\p32templ.manifest.json
5581 3do\dtplinth.3do
32908 mat\dtceil.mat
32908 mat\dtfloor.mat
32908 mat\dtniche.mat
32908 mat\dtsky.mat
32908 mat\dttrim.mat
32908 mat\dtwall.mat
246960 bytes in 10 entries
CREDITS
------------------------------------------------------------------------
Generated by tools/cogfactory in the openjkdf2_libretro tree.
The readme format is styled after SM Sith Lord's cog headers,
because his are the ones everybody read.
========================================================================









