Download
openjkdf2_libretro 0.1.0 pre-release 2026-09-04
Every build, with its notes, is on the releases page.
What you need
- RetroArch with Settings > Drivers > Video set to
glorglcore— the core asks for an OpenGL 3.3 core context. - The Microsoft Visual C++ 2015–2022 x64 redistributable.
- A writable folder holding
episode/JK1.GOBandresource/copied out of a legal install. Load the.GOBas content; the folder above it is the configuration. - Keep
OpenAL32.dllbeside the core incores/.
Full instructions: README_LIBRETRO.md
The COG Factory
A content pipeline built to exercise this core, which turned into a body of work of its own: Jedi Knight levels, COG scripts, 3DO models and MAT textures generated from source, then loaded and walked by a headless engine that asserts on what it finds. Every level below was built that way and every one of them is a free download.





