The COG Factory / Level Design Projects
Desert Temple Redux
Desert temple, second pass
DOWNLOAD ZIP · 207 KBBUILD 12026-09-05
Q. What does a second pass buy a level that already passed — detailing, prefab reuse and a light rig — when the owner drives the edit and the agent runs the tools?
The room becomes a place, and the agent's job changes from generating geometry to operating an editor. p32's sanctum was correct and thin. The redux is the same footprint carrying a sunken floor with a mitred kerb, an altar CARVED out of a sector core, a skylight cut on the same vertex lines, eight extruded nooks and a frieze — built live through the bridge, one taught technique at a time. The first interactive training session; the doctrine it produced is in the jk-content skill.
| archetype | Desert temple, second pass |
|---|---|
| project | p40-desert-temple-redux |
| date | 2026-08-25 |
| built | 34 sectors · 291 surfaces · 6 lights |
| package | P40.GOB, readme.txt, screenshot.jpg |
| build | 1 — 2026-09-05 |
| sha256 | 167e5448781e33f8e6418724f09c47353d6312202b123f843fa6f6b152f88405 |
Installing it
- Unzip it.
- Drop the
.GOBinto theepisodefolder of a Jedi Knight install — the one that already hasJK1.GOBin it. - Pick it from the episode list. On a libretro frontend, load the
.GOBitself as content.
The GOB carries its own level, cogs, materials and sounds and
reads the stock resource/ for everything else. There is no
retail game data in the zip.
These are living projects, not finished releases. A level is rebuilt whenever something is learned — a lighting rule, a texture orientation, a whole detail pass — and it keeps its filename through all of it. The build number is how to tell which one you have: it is printed in the readme inside every zip, and it only moves when the level's bytes actually change.
Screenshots
Textures generated for this project
The readme that ships with it
========================================================================
Jedi Knight Level
P40.GOB
What does a second pass buy a level that already passed -- detailing,
prefab reuse and a light rig -- when the owner drives the edit and the
agent runs the tools?
[cogfactory / p40-desert-temple-redux]
BUILD 1 -- 2026-09-05
sha256 167e5448781e33f8e6418724f09c4735
This level is not made or distributed by LucasArts
Entertainment Co.
========================================================================
THIS PACKAGE
------------------------------------------------------------------------
P40.GOB the level
readme.txt this file
screenshot.jpg what it looks like
INSTALLATION
------------------------------------------------------------------------
Drop P40.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.
On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.
WHAT IS IN THE GOB
------------------------------------------------------------------------
105 episode.jk
42 jkl\p40redux.anchors.json
86125 jkl\p40redux.jkl
1079 jkl\p40redux.manifest.json
5581 3do\dtplinth.3do
32908 mat\dev1.mat
32908 mat\dev2.mat
32908 mat\dev3.mat
32908 mat\dev4.mat
32908 mat\dtceil.mat
32908 mat\dtfloor.mat
32908 mat\dtniche.mat
32908 mat\dtsky.mat
32908 mat\dttrim.mat
32908 mat\dtwall.mat
422012 bytes in 15 entries
CREDITS
------------------------------------------------------------------------
Generated by tools/cogfactory in the openjkdf2_libretro tree.
The readme format is styled after SM Sith Lord's cog headers,
because his are the ones everybody read.
========================================================================









