The COG Factory / Level Design Projects
Hangar Bay
Starship hangar bay
DOWNLOAD ZIP · 143 KBBUILD 12026-09-05
Q. Does a real SKY surface (surf_flags 0x200) open a room to the outside, and can one big volume read as scale rather than as emptiness?
Yes — the sprint's most reusable single finding. A surface flagged 0x200 with the stock 00starry.mat renders as the sky box: a real starfield through the bay mouth, with nothing modelled beyond it.
| archetype | Starship hangar bay |
|---|---|
| project | p35-hangar-bay |
| date | 2026-08-25 |
| built | 2 sectors · 17 surfaces · 5 sky faces |
| package | P35.GOB, readme.txt, screenshot.jpg |
| build | 1 — 2026-09-05 |
| sha256 | 746dce8bb97963b8bddc089cd17b9cf63cb3d6db47395b27cf9400a16114782f |
Installing it
- Unzip it.
- Drop the
.GOBinto theepisodefolder of a Jedi Knight install — the one that already hasJK1.GOBin it. - Pick it from the episode list. On a libretro frontend, load the
.GOBitself as content.
The GOB carries its own level, cogs, materials and sounds and
reads the stock resource/ for everything else. There is no
retail game data in the zip.
These are living projects, not finished releases. A level is rebuilt whenever something is learned — a lighting rule, a texture orientation, a whole detail pass — and it keeps its filename through all of it. The build number is how to tell which one you have: it is printed in the readme inside every zip, and it only moves when the level's bytes actually change.
Screenshots
Textures generated for this project
The readme that ships with it
========================================================================
Jedi Knight Level
P35.GOB
Does a real SKY surface (surf_flags 0x200) open a room to the outside,
and can one big volume read as scale rather than as emptiness?
[cogfactory / p35-hangar-bay]
BUILD 1 -- 2026-09-05
sha256 746dce8bb97963b8bddc089cd17b9cf6
This level is not made or distributed by LucasArts
Entertainment Co.
========================================================================
THIS PACKAGE
------------------------------------------------------------------------
P35.GOB the level
readme.txt this file
screenshot.jpg what it looks like
INSTALLATION
------------------------------------------------------------------------
Drop P35.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.
On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.
WHAT IS IN THE GOB
------------------------------------------------------------------------
95 episode.jk
32969 jkl\p35hang.jkl
1099 jkl\p35hang.manifest.json
3862 3do\hbrib.3do
32908 mat\hbdeck.mat
32908 mat\hbgantry.mat
32908 mat\hbpanel.mat
32908 mat\hbrib.mat
32908 mat\hbroof.mat
32908 mat\hbtrim.mat
235473 bytes in 10 entries
CREDITS
------------------------------------------------------------------------
Generated by tools/cogfactory in the openjkdf2_libretro tree.
The readme format is styled after SM Sith Lord's cog headers,
because his are the ones everybody read.
========================================================================








