The COG Factory / Level Design Projects
Cantina
Spaceport cantina
DOWNLOAD ZIP · 177 KBBUILD 12026-09-05
Q. Can a level be carried mostly by THINGS — furniture, fittings, a bar — rather than by its geometry?
Yes — and the detail pass found the sprint's worst shared bug. Every wall texture in every level is upside down:
v indexes a MAT's row, row 0 is the top, and jklib.planar_uv makes v grow upward. This bar's painted bottles hung neck-down. 32 of 32 drawn surfaces are upright now, all four trim bands are in service where only one was, and the bottles are geometry — sixteen of them, each taking its glass colour from a different swatch of the rack texture, for no new art.| archetype | Spaceport cantina |
|---|---|
| project | p36-cantina |
| date | 2026-08-30 |
| built | 2 sectors · 40 surfaces · 19 things · 16 modelled bottles |
| package | P36.GOB, readme.txt, screenshot.jpg |
| build | 1 — 2026-09-05 |
| sha256 | b95c3ab840c05cb54e2bf72ede9c61eac8964179d235abd91c357d1d075f36b5 |
Installing it
- Unzip it.
- Drop the
.GOBinto theepisodefolder of a Jedi Knight install — the one that already hasJK1.GOBin it. - Pick it from the episode list. On a libretro frontend, load the
.GOBitself as content.
The GOB carries its own level, cogs, materials and sounds and
reads the stock resource/ for everything else. There is no
retail game data in the zip.
These are living projects, not finished releases. A level is rebuilt whenever something is learned — a lighting rule, a texture orientation, a whole detail pass — and it keeps its filename through all of it. The build number is how to tell which one you have: it is printed in the readme inside every zip, and it only moves when the level's bytes actually change.
Screenshots
Textures generated for this project
The readme that ships with it
========================================================================
Jedi Knight Level
P36.GOB
Can a level be carried mostly by THINGS -- furniture, fittings, a bar
-- rather than by its geometry?
[cogfactory / p36-cantina]
BUILD 1 -- 2026-09-05
sha256 b95c3ab840c05cb54e2bf72ede9c61ea
This level is not made or distributed by LucasArts
Entertainment Co.
========================================================================
THIS PACKAGE
------------------------------------------------------------------------
P36.GOB the level
readme.txt this file
screenshot.jpg what it looks like
INSTALLATION
------------------------------------------------------------------------
Drop P36.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.
On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.
WHAT IS IN THE GOB
------------------------------------------------------------------------
92 episode.jk
38837 jkl\p36cant.jkl
1115 jkl\p36cant.manifest.json
25240 3do\cnbar.3do
3779 3do\cnbeam.3do
4590 3do\cnbottl.3do
51898 3do\cngantr.3do
5240 3do\cnstage.3do
8034 3do\cnstool.3do
7295 3do\cntable.3do
32908 mat\cnbar.mat
32908 mat\cnceil.mat
32908 mat\cnfloor.mat
32908 mat\cntrim.mat
32908 mat\cnwall.mat
32908 mat\cnwood.mat
343568 bytes in 16 entries
CREDITS
------------------------------------------------------------------------
Generated by tools/cogfactory in the openjkdf2_libretro tree.
The readme format is styled after SM Sith Lord's cog headers,
because his are the ones everybody read.
========================================================================










