The COG Factory / COG Factory Experiments
Floor Piano
2026-08-22
DOWNLOAD ZIP · 115 KBBUILD 12026-09-05
A row of floor tiles, each its own surface, each wired to a note. Walk across them and the room plays. The first project where a generated level does something.
A surface entered message does reach a COG for the player, and N generated floor keys each play a distinct note.
| project | p03-piano |
|---|---|
| date | 2026-08-22 |
| package | P03.GOB, readme.txt, screenshot.jpg |
| build | 1 — 2026-09-05 |
| sha256 | 06bc0e8f13f92e345fd1fb21c5d9a3d0317a871d4a0a16d0aee6bc8440ef9fdd |
Installing it
- Unzip it.
- Drop the
.GOBinto theepisodefolder of a Jedi Knight install — the one that already hasJK1.GOBin it. - Pick it from the episode list. On a libretro frontend, load the
.GOBitself as content.
The GOB carries its own level, cogs, materials and sounds and
reads the stock resource/ for everything else. There is no
retail game data in the zip.
These are living projects, not finished releases. A level is rebuilt whenever something is learned — a lighting rule, a texture orientation, a whole detail pass — and it keeps its filename through all of it. The build number is how to tell which one you have: it is printed in the readme inside every zip, and it only moves when the level's bytes actually change.
Screenshots
The readme that ships with it
========================================================================
Jedi Knight Level
P03.GOB
Does a surface 'entered' message reach a COG for the player, and can N
generated floor keys each play a distinct note?
[cogfactory / p03-piano]
BUILD 1 -- 2026-09-05
sha256 06bc0e8f13f92e345fd1fb21c5d9a3d0
This level is not made or distributed by LucasArts
Entertainment Co.
========================================================================
THIS PACKAGE
------------------------------------------------------------------------
P03.GOB the level
readme.txt this file
screenshot.jpg what it looks like
INSTALLATION
------------------------------------------------------------------------
Drop P03.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.
On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.
WHAT IS IN THE GOB
------------------------------------------------------------------------
88 episode.jk
6865 jkl\piano.jkl
1909 cog\piano.cog
1116 cog\pianoprobe.cog
9978 bytes in 4 entries
CREDITS
------------------------------------------------------------------------
Generated by tools/cogfactory in the openjkdf2_libretro tree.
The readme format is styled after SM Sith Lord's cog headers,
because his are the ones everybody read.
========================================================================

