The COG Factory / COG Factory Experiments
Hex Floor
2026-08-22
DOWNLOAD ZIP · 242 KBBUILD 12026-09-05
A field of hexagonal pillars generated as a 3DO with its own template and class cog. Stand on one and it rises — three different ways, so the three can be compared.
A generated 3DO + template + class cog works, and all three courses (rise-hold-fall, rise-while-stood-on, and the same as a class cog) drive it.
| project | p04-hexfloor |
|---|---|
| date | 2026-08-22 |
| package | P04.GOB, readme.txt, screenshot.jpg |
| build | 1 — 2026-09-05 |
| sha256 | 014695cde7978683ef56996b4383596909d520d43c9d3e6148d174b2308ff936 |
Installing it
- Unzip it.
- Drop the
.GOBinto theepisodefolder of a Jedi Knight install — the one that already hasJK1.GOBin it. - Pick it from the episode list. On a libretro frontend, load the
.GOBitself as content.
The GOB carries its own level, cogs, materials and sounds and
reads the stock resource/ for everything else. There is no
retail game data in the zip.
These are living projects, not finished releases. A level is rebuilt whenever something is learned — a lighting rule, a texture orientation, a whole detail pass — and it keeps its filename through all of it. The build number is how to tell which one you have: it is printed in the readme inside every zip, and it only moves when the level's bytes actually change.
Screenshots
The readme that ships with it
========================================================================
Jedi Knight Level
P04.GOB
Can we generate a 3DO + template + class cog, and make hex pillars
rise when stood on -- three ways?
[cogfactory / p04-hexfloor]
BUILD 1 -- 2026-09-05
sha256 014695cde7978683ef56996b43835969
This level is not made or distributed by LucasArts
Entertainment Co.
========================================================================
THIS PACKAGE
------------------------------------------------------------------------
P04.GOB the level
readme.txt this file
screenshot.jpg what it looks like
INSTALLATION
------------------------------------------------------------------------
Drop P04.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.
On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.
WHAT IS IN THE GOB
------------------------------------------------------------------------
158 episode.jk
9474 jkl\hex1.jkl
9473 jkl\hex2.jkl
9422 jkl\hex3.jkl
1236 cog\hexclass.cog
1718 cog\hexcycle.cog
1185 cog\hexhold.cog
1391 cog\hexprobe.cog
3051 3do\hexpillar.3do
37108 bytes in 9 entries
CREDITS
------------------------------------------------------------------------
Generated by tools/cogfactory in the openjkdf2_libretro tree.
The readme format is styled after SM Sith Lord's cog headers,
because his are the ones everybody read.
========================================================================


