The first room that looks like a room. Six generated 16-bit textures carry their own colour, so no colormap has to be matched and no 256-colour palette gets in the way.
16-bit MATs render as RGB565, red in the high bits, and they round-trip bit-exact — which retired a rendering gain that p06 had blamed on lighting.
| project | p08-truecolor |
|---|---|
| date | 2026-08-22 |
Screenshots
2 of these 5 tiles are harness working frames (640×480), flagged on the tile: not yet re-shot at 1280×720 with the HUD and dev text off.










