The COG Factory / Level Design Projects
Coral Reefer
A shallow lagoon: one water sector under one air sector, a boat, a pooled reef
DOWNLOAD ZIP · 1 MBBUILD 22026-10-03
Q. Can one big shallow water sector hold a whole reef -- a boat you spawn on and climb back onto, scuba gear, far more coral than the engine's 640 things, and schools of fish -- and read as a reef from the boat as well as under the water?
Yes, as two sectors. An 18 x 18 lagoon 1.2 deep under an air sector 3 tall, every face on one 1.5 grid so no edge carries a T-junction, the water surface 144 adjoin pairs written the way stock clear water is -- textured and translucent from both sides -- so the reef shows from the deck. The air walls are horizon sky and the ceiling is ceiling sky; the sky's painted horizon sits on the eye line, so its own sea band carries the water to the horizon. The reef is 24 patches round rocky bommies with corals growing on the rocks, seagrass meadows and rubble on the sand between, and a clear ring of sand round the boat so the first look down is open water. About 1,640 pieces, never more than 430 alive: an entity pool creates what is near the diver and removes what is behind him. Five bommies are always loaded instead: each is home to a pair of Gnarly's shrimp, one perched on its flat top and one on a cleared patch of sand at its foot. Build 2 passed the owner's play test.
| archetype | A shallow lagoon: one water sector under one air sector, a boat, a pooled reef |
|---|---|
| project | p62-coral-reefer |
| date | 2026-10-02 |
| package | P62.GOB, readme.txt, screenshot.jpg |
| build | 2 — 2026-10-03 (first packaged 2026-10-02) |
| sha256 | 07c37816bc3c103bc06ac134ce76ab75f6460747474a0ec5907efd40a99882bd |
Installing it
P62.GOBis a level. Unzip it and drop the GOB into yourepisodefolder.- Pick it from the episode list.
The GOB carries its own level, cogs, models, materials, and sounds.
These are living projects, not finished releases. A level is rebuilt whenever something is learned — a lighting rule, a texture orientation, a whole detail pass — and it keeps its filename through all of it. The build number is how to tell which one you have: it is printed in the readme inside every zip, and it only moves when the level's bytes actually change.
Screenshots
The readme that ships with it
========================================================================
Jedi Knight Level
P62.GOB
A dive boat anchored over a shallow tropical lagoon. A scuba tank
leans on the console: take it, step off the swim platform, and the
reef is yours -- brain coral, staghorn, sea fans, table coral, tube
sponges, anemones, pillar coral and seagrass on rocky bommies, with
schools of tangs, sergeant majors, chromis and parrotfish swimming
their rounds, and pairs of banded coral shrimp at home on the bommies,
waving their claws and antennae. Climb back aboard by the ladder at
the stern.
[cogfactory / p62-coral-reefer]
BUILD 2 -- 2026-10-03 (first packaged 2026-10-02)
sha256 07c37816bc3c103bc06ac134ce76ab75
This level is not made or distributed by LucasArts
Entertainment Co.
========================================================================
THIS PACKAGE
------------------------------------------------------------------------
P62.GOB the level
readme.txt this file
screenshot.jpg what it looks like
INSTALLATION
------------------------------------------------------------------------
Drop P62.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
models, materials and sounds, and reads the stock resource/ for
everything else.
On a libretro frontend such as RetroArch, unzip first and put P62.GOB in
the episode folder of your Jedi Knight folder, then load it from there.
The core treats the folder above the GOB's folder as the game folder,
reads the episode from episode/P62.GOB inside it, and will not start
unless that folder also holds resource/ (Res2.gob) from a real install.
CONTROLS
------------------------------------------------------------------------
Use (Space) on the scuba tank on the boat takes the gear -- look down at it, it leans on the console
Use (Space) on the tank again hands it back
Use (Space) on the ladder at the stern, from the water, climbs you back aboard -- at the surface or under it
F1 toggles the external camera, to see the diving suit
NOTES
------------------------------------------------------------------------
the reef is about 1,640 coral pieces; the engine can hold 640 things
at once, so a cog creates the coral near you and removes the coral
behind you as you swim, never more than 430 at a time (the entity
pool, tools/entitypool)
five pairs of banded coral shrimp live on the reef: one of each pair
perched on top of its coral head, its mate on the sand at the foot,
now and then crawling a short square beat; every one waves its
antennae, and now and then flicks its tail or waves its claws
you cannot climb out of water in Jedi Knight, so the ladder is the
way back aboard: press Use on it from the water
the air is unlimited and the suit is worn whenever the tank is held
(the scuba kit's defaults)
five of the diving suit's seven textures are flat-colour stand-ins
(divetank, wetsuit, divereg, divelense, cressifins); darker.mat and
bluesuede.mat are Gnarly's real ones
tested in OpenJKDF2 only; retail JKDF2 has not run it
WHAT IS IN THE GOB
------------------------------------------------------------------------
84 episode.jk
337665 jkl\reefer.jkl
14510 cog\entpool.cog
25676 cog\entpool0.cog
25700 cog\entpool1.cog
25890 cog\entpool2.cog
26058 cog\entpool3.cog
19570 cog\entpool4.cog
2460 cog\rfboard.cog
8186 cog\rfsch0.cog
7876 cog\rfsch1.cog
7826 cog\rfsch2.cog
7886 cog\rfsch3.cog
7494 cog\rfsch4.cog
8062 cog\rfsch5.cog
8997 cog\rfshrimp.cog
24845 cog\scbscuba.cog
7217 3do\rfanem1.3do
25561 3do\rfboat.3do
8791 3do\rfbrain1.3do
8797 3do\rfbrain2.3do
3974 3do\rffan1.3do
3957 3do\rffan2.3do
9282 3do\rffish1.3do
9280 3do\rffish2.3do
9278 3do\rffish3.3do
9278 3do\rffish4.3do
9279 3do\rffish5.3do
4729 3do\rfgrass1.3do
9610 3do\rfladder.3do
15221 3do\rfpill1.3do
9547 3do\rfrock1.3do
9569 3do\rfrock2.3do
13896 3do\rfrock3.3do
131558 3do\rfshrimp.3do
50064 3do\rfstag1.3do
70122 3do\rfstag2.3do
5991 3do\rftable1.3do
14614 3do\rftube1.3do
11020 3do\rftube2.3do
55304 3do\scbtank.3do
105893 3do\scubakatarn.3do
8213 3do\key\rfshflik.key
83957 3do\key\rfshidle.key
18050 3do\key\rfshwalk.key
13159 3do\key\rfshwave.key
1748 3do\key\rftail1.key
1954 3do\key\rftail2.key
1542 3do\key\rftail3.key
2573 3do\key\rftail4.key
2159 3do\key\rftail5.key
131212 mat\bandedcoralskrimf.mat
172172 mat\bluesuede.mat
2188 mat\cressifins.mat
131212 mat\darker.mat
2188 mat\divelense.mat
2188 mat\divereg.mat
2188 mat\divetank.mat
32908 mat\rfanem.mat
32908 mat\rfbrain.mat
131212 mat\rfcloud.mat
2188 mat\rfdark.mat
8332 mat\rfdeck.mat
8332 mat\rfdeep.mat
32908 mat\rffan.mat
32908 mat\rffanb.mat
2188 mat\rfglass.mat
8332 mat\rfgrass.mat
16524 mat\rfhull.mat
2188 mat\rfmetal.mat
8332 mat\rfpill.mat
32908 mat\rfrock.mat
8332 mat\rfrubble.mat
32908 mat\rfsand.mat
2188 mat\rfseat.mat
8332 mat\rfskin1.mat
8332 mat\rfskin2.mat
8332 mat\rfskin3.mat
8332 mat\rfskin4.mat
8332 mat\rfskin5.mat
131212 mat\rfsky.mat
32908 mat\rfstag.mat
32908 mat\rfstagb.mat
32908 mat\rftable.mat
32908 mat\rftube.mat
32908 mat\rftubeb.mat
32908 mat\rfwater.mat
2188 mat\rfwhite.mat
2188 mat\wetsuit.mat
225020 sound\scbbreth.wav
2742632 bytes in 90 entries
CREDITS
------------------------------------------------------------------------
The diving suit, scubakatarn.3do, is by Gnarly, from his level Club
OC, shipped exactly as he made it, with his darker.mat and
bluesuede.mat. The banded coral shrimp is Gnarly's too
(bandedcoralskrimf.3do and bandedcoralskrimf.mat): his material
ships byte for byte; the model ships as rfshrimp.3do, his geometry
with a skeleton added (its body cut in three at its own vertex rings
so the tail can bend; no vertex moved) and animated by four
generated keys. The scuba kit (scbscuba.cog, scbtank.3do,
scbbreth.wav) is p56-scuba's, copied out of P56.GOB by its own
integration readme. Coral Reefer is not Club OC: only the suit and
the shrimp are his.
The boat, the ladder, the coral, the fish, the shrimp's rig, keys
and cog, the other cogs and the lagoon were generated by
tools/cogfactory in the openjkdf2_libretro tree; the reef, sand,
rock, water and deck textures were painted by Nano Banana 2 from two
labelled texture sheets. The ambient beds (00underwater.wav,
00wind02.wav) and the ladder step (walkmetaldry01.wav) are
LucasArts' own sounds from Jedi Knight.
The readme format is styled after SM Sith Lord's cog headers,
because his are the ones everybody read.
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