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 Jedi Knight Level

 P62.GOB

 A dive boat anchored over a shallow tropical lagoon. A scuba tank
 leans on the console: take it, step off the swim platform, and the
 reef is yours -- brain coral, staghorn, sea fans, table coral, tube
 sponges, anemones, pillar coral and seagrass on rocky bommies, with
 schools of tangs, sergeant majors, chromis and parrotfish swimming
 their rounds. Climb back aboard by the ladder at the stern.

 [cogfactory / p62-coral-reefer]

 BUILD 1  --  2026-10-02
 sha256 5433907c17d6ebe256cb6d071a7f0f35

 This level is not made or distributed by LucasArts
 Entertainment Co.
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THIS PACKAGE
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  P62.GOB          the level
  readme.txt       this file
  screenshot.jpg   what it looks like

INSTALLATION
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Drop P62.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
models, materials and sounds, and reads the stock resource/ for
everything else.

On a libretro frontend such as RetroArch, unzip first and put P62.GOB in
the episode folder of your Jedi Knight folder, then load it from there.
The core treats the folder above the GOB's folder as the game folder,
reads the episode from episode/P62.GOB inside it, and will not start
unless that folder also holds resource/ (Res2.gob) from a real install.

CONTROLS
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  Use (Space) on the scuba tank on the boat takes the gear -- look down at it, it leans on the console
  Use (Space) on the tank again hands it back
  Use (Space) on the ladder at the stern, from the water, climbs you back aboard -- at the surface or under it
  F1 toggles the external camera, to see the diving suit

NOTES
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  the reef is about 1,670 coral pieces; the engine can hold 640 things
  at once, so a cog creates the coral near you and removes the coral
  behind you as you swim, never more than 443 at a time (the entity
  pool, tools/entitypool)

  you cannot climb out of water in Jedi Knight, so the ladder is the
  way back aboard: press Use on it from the water

  the air is unlimited and the suit is worn whenever the tank is held
  (the scuba kit's defaults)

  five of the diving suit's seven textures are flat-colour stand-ins
  (divetank, wetsuit, divereg, divelense, cressifins); darker.mat and
  bluesuede.mat are Gnarly's real ones

  tested in OpenJKDF2 only; retail JKDF2 has not run it

WHAT IS IN THE GOB
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        84  episode.jk
    339109  jkl\reefer.jkl
     14511  cog\entpool.cog
     25702  cog\entpool0.cog
     25704  cog\entpool1.cog
     25840  cog\entpool2.cog
     26065  cog\entpool3.cog
     21773  cog\entpool4.cog
      2460  cog\rfboard.cog
      8186  cog\rfsch0.cog
      7876  cog\rfsch1.cog
      7826  cog\rfsch2.cog
      7886  cog\rfsch3.cog
      7494  cog\rfsch4.cog
      8062  cog\rfsch5.cog
     24845  cog\scbscuba.cog
      7217  3do\rfanem1.3do
     25561  3do\rfboat.3do
      8791  3do\rfbrain1.3do
      8797  3do\rfbrain2.3do
      3974  3do\rffan1.3do
      3957  3do\rffan2.3do
      9282  3do\rffish1.3do
      9280  3do\rffish2.3do
      9278  3do\rffish3.3do
      9278  3do\rffish4.3do
      9279  3do\rffish5.3do
      4729  3do\rfgrass1.3do
      9610  3do\rfladder.3do
     15221  3do\rfpill1.3do
      9547  3do\rfrock1.3do
      9569  3do\rfrock2.3do
     13896  3do\rfrock3.3do
     50064  3do\rfstag1.3do
     70122  3do\rfstag2.3do
      5991  3do\rftable1.3do
     14614  3do\rftube1.3do
     11020  3do\rftube2.3do
     55304  3do\scbtank.3do
    105893  3do\scubakatarn.3do
      1748  3do\key\rftail1.key
      1954  3do\key\rftail2.key
      1542  3do\key\rftail3.key
      2573  3do\key\rftail4.key
      2159  3do\key\rftail5.key
    172172  mat\bluesuede.mat
      2188  mat\cressifins.mat
    131212  mat\darker.mat
      2188  mat\divelense.mat
      2188  mat\divereg.mat
      2188  mat\divetank.mat
     32908  mat\rfanem.mat
     32908  mat\rfbrain.mat
    131212  mat\rfcloud.mat
      2188  mat\rfdark.mat
      8332  mat\rfdeck.mat
      8332  mat\rfdeep.mat
     32908  mat\rffan.mat
     32908  mat\rffanb.mat
      2188  mat\rfglass.mat
      8332  mat\rfgrass.mat
     16524  mat\rfhull.mat
      2188  mat\rfmetal.mat
      8332  mat\rfpill.mat
     32908  mat\rfrock.mat
      8332  mat\rfrubble.mat
     32908  mat\rfsand.mat
      2188  mat\rfseat.mat
      8332  mat\rfskin1.mat
      8332  mat\rfskin2.mat
      8332  mat\rfskin3.mat
      8332  mat\rfskin4.mat
      8332  mat\rfskin5.mat
    131212  mat\rfsky.mat
     32908  mat\rfstag.mat
     32908  mat\rfstagb.mat
     32908  mat\rftable.mat
     32908  mat\rftube.mat
     32908  mat\rftubeb.mat
     32908  mat\rfwater.mat
      2188  mat\rfwhite.mat
      2188  mat\wetsuit.mat
    225020  sound\scbbreth.wav

   2351121  bytes in 83 entries

CREDITS
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  The diving suit, scubakatarn.3do, is by Gnarly, from his level Club
  OC, shipped exactly as he made it, with his darker.mat and
  bluesuede.mat. The scuba kit (scbscuba.cog, scbtank.3do,
  scbbreth.wav) is p56-scuba's, copied out of P56.GOB by its own
  integration readme. Coral Reefer is not Club OC: only the suit is
  his.
  The boat, the ladder, the coral, the fish, the cogs and the lagoon
  were generated by tools/cogfactory in the openjkdf2_libretro tree;
  the reef, sand, rock, water and deck textures were painted by Nano
  Banana 2 from two labelled texture sheets. The ambient beds
  (00underwater.wav, 00wind02.wav) and the ladder step
  (walkmetaldry01.wav) are LucasArts' own sounds from Jedi Knight.

  The readme format is styled after SM Sith Lord's cog headers,
  because his are the ones everybody read.

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