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 Jedi Knight Level

 P60.GOB

 A test arena for the crab kit: a room with an acid pool. Six of
 Gnarly's crabs leap out of it, fan out round you, circle, and come in
 two at a time to claw you, or back off and pounce. Kill them all and
 the next six come.

 [cogfactory / p60-crab]

 BUILD 1  --  2026-10-01
 sha256 2ad5a217f23fd6c587656fd386d36a48

 This level is not made or distributed by LucasArts
 Entertainment Co.
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THIS PACKAGE
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  P60.GOB          the level
  readme.txt       this file
  screenshot.jpg   what it looks like

INSTALLATION
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Drop P60.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
models, materials and sounds, and reads the stock resource/ for
everything else.

On a libretro frontend such as RetroArch, unzip first and put P60.GOB in
the episode folder of your Jedi Knight folder, then load it from there.
The core treats the folder above the GOB's folder as the game folder,
reads the episode from episode/P60.GOB inside it, and will not start
unless that folder also holds resource/ (Res2.gob) from a real install.

CONTROLS
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  shoot the crabs: forty points of health each

NOTES
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  the crabs come from tools/cogfactory/projects/p60-crab, the same kit
  p59's kraken summons

WHAT IS IN THE GOB
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        78  episode.jk
     12200  jkl\crabpen.jkl
      2234  cog\crab.cog
     18844  cog\crabswm.cog
      3025  cog\p60test.cog
    225849  3do\crab.3do
    158293  3do\key\crbdie.key
     56289  3do\key\crbhit.key
    212678  3do\key\crbidle.key
     56290  3do\key\crbland.key
     69886  3do\key\crbleap.key
    219475  3do\key\crbrun.key
    117573  3do\key\crbsmash.key
     83582  3do\key\crbsnap.key
    131102  3do\key\crbstnc.key
    171890  3do\key\crbstrl.key
    171890  3do\key\crbstrr.key
    158294  3do\key\crbwalk.key
    174220  mat\acidbase.mat
    174220  mat\acidwave.mat
    524428  mat\crabss.mat
      8332  mat\p60ceil.mat
      8332  mat\p60flr.mat
      8332  mat\p60wall.mat
     50318  sound\crbdie.wav
     38852  sound\crbhiss.wav
     21212  sound\crbhurt.wav
     19888  sound\crbland.wav
     26504  sound\crbsmsh.wav
     17684  sound\crbsnap.wav
     35324  sound\crbsplsh.wav
       397  misc\ai\crab.ai
      1325  misc\pup\crab.pup
       635  misc\snd\crab.snd

   2979475  bytes in 34 entries

CREDITS
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  The crab (crabs.3do, crabss.mat) is Gnarly's; the acid materials are
  SM Sith Lord's (Asylum of Mortality); the rig, the animations, the
  cogs and the arena were generated by tools/cogfactory; the crab's
  sounds were generated with ElevenLabs.

  The readme format is styled after SM Sith Lord's cog headers,
  because his are the ones everybody read.

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