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 Jedi Knight Level

 P39.GOB

 Can ANGLED, non-axis-aligned surfaces -- raked console banks and a
 canted viewport -- be built and still get a collide box that fits?

 [cogfactory / p39-control-room]

 BUILD 1  --  2026-09-05
 sha256 12dc2af509ce19bd63bac1d0fd33e892

 This level is not made or distributed by LucasArts
 Entertainment Co.
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THIS PACKAGE
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  P39.GOB          the level
  readme.txt       this file
  screenshot.jpg   what it looks like

INSTALLATION
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Drop P39.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.

On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.

WHAT IS IN THE GOB
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        97  episode.jk
     51732  jkl\p39ctrl.jkl
      1209  jkl\p39ctrl.manifest.json
      7910  3do\crbank.3do
      2124  3do\crbeam.3do
      5548  3do\crchair.3do
      4044  3do\crpod.3do
     32908  mat\crbeam.mat
     32908  mat\crconsole.mat
     32908  mat\crdeck.mat
     32908  mat\crglass.mat
     32908  mat\crglow.mat
     32908  mat\crhatch.mat
     32908  mat\crmull.mat
     32908  mat\crpanel.mat
     32908  mat\crroof.mat
     32908  mat\crtrim.mat
     32908  mat\crtrim2.mat

    434652  bytes in 18 entries

CREDITS
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  Generated by tools/cogfactory in the openjkdf2_libretro tree.

  The readme format is styled after SM Sith Lord's cog headers,
  because his are the ones everybody read.

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