========================================================================
 Jedi Knight Level

 P33.GOB

 Can a reference photo's LIGHTING CHARACTER -- coloured neon pools in a
 dark alley network -- be carried into the engine by a bridge-side bake
 alone?

 [cogfactory / p33-neon-undercity]

 BUILD 1  --  2026-09-05
 sha256 9b27047235573a63f5aa8e118b205287

 This level is not made or distributed by LucasArts
 Entertainment Co.
========================================================================

THIS PACKAGE
------------------------------------------------------------------------
  P33.GOB          the level
  readme.txt       this file
  screenshot.jpg   what it looks like

INSTALLATION
------------------------------------------------------------------------
Drop P33.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.

On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.

WHAT IS IN THE GOB
------------------------------------------------------------------------
       100  episode.jk
     39838  jkl\p33under.jkl
      1232  jkl\p33under.manifest.json
      2283  3do\uccrate.3do
      5562  3do\ucsign.3do
     32908  mat\ucfloor.mat
     32908  mat\ucgrille.mat
     32908  mat\ucpanel.mat
     32908  mat\ucsign.mat
     32908  mat\uctrim.mat
     32908  mat\ucwall.mat

    246463  bytes in 11 entries

CREDITS
------------------------------------------------------------------------
  Generated by tools/cogfactory in the openjkdf2_libretro tree.

  The readme format is styled after SM Sith Lord's cog headers,
  because his are the ones everybody read.

========================================================================
