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 Jedi Knight Level

 P32.GOB

 Can a reference photo's radial sanctum -- an octagonal chamber turned
 around a central plinth -- be built by grid rotation and still read as
 the photo's shape in-engine?

 [cogfactory / p32-desert-temple]

 BUILD 1  --  2026-09-05
 sha256 67246c03753b5a6168e6d079a622cdb2

 This level is not made or distributed by LucasArts
 Entertainment Co.
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THIS PACKAGE
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  P32.GOB          the level
  readme.txt       this file
  screenshot.jpg   what it looks like

INSTALLATION
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Drop P32.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.

On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.

WHAT IS IN THE GOB
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        99  episode.jk
     42580  jkl\p32templ.jkl
      1252  jkl\p32templ.manifest.json
      5581  3do\dtplinth.3do
     32908  mat\dtceil.mat
     32908  mat\dtfloor.mat
     32908  mat\dtniche.mat
     32908  mat\dtsky.mat
     32908  mat\dttrim.mat
     32908  mat\dtwall.mat

    246960  bytes in 10 entries

CREDITS
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  Generated by tools/cogfactory in the openjkdf2_libretro tree.

  The readme format is styled after SM Sith Lord's cog headers,
  because his are the ones everybody read.

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