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 Jedi Knight Level

 P04.GOB

 Can we generate a 3DO + template + class cog, and make hex pillars
 rise when stood on -- three ways?

 [cogfactory / p04-hexfloor]

 BUILD 1  --  2026-09-05
 sha256 014695cde7978683ef56996b43835969

 This level is not made or distributed by LucasArts
 Entertainment Co.
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THIS PACKAGE
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  P04.GOB          the level
  readme.txt       this file
  screenshot.jpg   what it looks like

INSTALLATION
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Drop P04.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.

On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.

WHAT IS IN THE GOB
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       158  episode.jk
      9474  jkl\hex1.jkl
      9473  jkl\hex2.jkl
      9422  jkl\hex3.jkl
      1236  cog\hexclass.cog
      1718  cog\hexcycle.cog
      1185  cog\hexhold.cog
      1391  cog\hexprobe.cog
      3051  3do\hexpillar.3do

     37108  bytes in 9 entries

CREDITS
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  Generated by tools/cogfactory in the openjkdf2_libretro tree.

  The readme format is styled after SM Sith Lord's cog headers,
  because his are the ones everybody read.

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