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 Jedi Knight Level

 P03.GOB

 Does a surface 'entered' message reach a COG for the player, and can N
 generated floor keys each play a distinct note?

 [cogfactory / p03-piano]

 BUILD 1  --  2026-09-05
 sha256 06bc0e8f13f92e345fd1fb21c5d9a3d0

 This level is not made or distributed by LucasArts
 Entertainment Co.
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THIS PACKAGE
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  P03.GOB          the level
  readme.txt       this file
  screenshot.jpg   what it looks like

INSTALLATION
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Drop P03.GOB into the `episode` folder of a Jedi Knight install (the one
that already has JK1.GOB in it) and pick it from the episode list.
Nothing else needs to change: the GOB carries its own level, cogs,
materials and sounds, and reads the stock resource/ for everything else.

On a libretro frontend, point the core at the GOB itself. It needs a
folder beside it holding `resource/` from a real install -- that is
where the retail data lives and none of it is in here.

WHAT IS IN THE GOB
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        88  episode.jk
      6865  jkl\piano.jkl
      1909  cog\piano.cog
      1116  cog\pianoprobe.cog

      9978  bytes in 4 entries

CREDITS
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  Generated by tools/cogfactory in the openjkdf2_libretro tree.

  The readme format is styled after SM Sith Lord's cog headers,
  because his are the ones everybody read.

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