SCUBA DIVE - MULTIPLAYER PROTOTYPE

This is a Jedi Knight resource mod for Canyon Oasis, not a level pack.
Put SCUBADIVE.GOB in mods and enable it by itself. Everyone in the game
must run the same mod. Disable other mods that replace the Mod Menu,
items.dat or static.jkl. Host Jedi Training on Canyon Oasis.

In Setup > Controls, bind Mod Menu to a key (H is suggested). Press it to
open the menu. Look at SCUBA, FLOOD or CLOSE and press the same key again.
Scuba is personal. Flood is shared and only the host can change it.
F1 switches to the external camera to see the diving suit.

Scuba provides unlimited air while enabled and breathing after two seconds
fully submerged. OFF restores normal drowning and your original model.
Flood makes all sectors underwater, using the first underwater sector
with ambient sound. Missing sound, volume or tint uses water defaults.
OFF restores the sector settings saved before flooding. Scuba and Flood
are independent: Flood does not automatically give everyone air.

This prototype knows Canyon Oasis's original sector sound/volume data.
Other maps and concurrent sector-sound-changing mods are not supported.
There are no engine-only gameplay verbs. Local OpenJKDF2 multiplayer
tests pass; retail Jedi Knight and human multiplayer play remain untested.

CREDITS
Gnarly: scubakatarn.3do from Club OC; darker.mat and bluesuede.mat.
The other five suit textures are the gen1 experiment's flat-color
prototype stand-ins, not replacements for the author's original art.
Breathing loop: gen1 scbbreth.wav, converted from vaderbreath.wav.
Mod Menu: generation 1 p69, copied into generation 2 with provenance.
Scripts and test tooling: COG Factory generation 2.
Canyon Oasis and Jedi Knight: LucasArts. No stock level is included.
