======================================================================
CREATURE FEATURE - Jedi Knight mod - Build 3
======================================================================

Six burrows turn Canyon Oasis into a creature arena. Crabs emerge around
three elevations, follow routes through the level, and close in to attack.
They spread across open floor, circle and rush, and crawl over other crabs
in crowds. Their collision size matches the player for narrow passages.
Up to 36 living creatures share the map. Dead creatures clear away and
free space for more to emerge. Use the map's weapons and pickups to fight.

INSTALL AND PLAY
Put CFEATURE.GOB in your mods folder and enable it by itself. Disable
Elite Arena, Survival Arena and other mods that replace the static world.
Host a Jedi Training game on Canyon Oasis (m10). Creature Feature starts
automatically; there is no additional menu. A solo hosted game works.
Use the 3D renderer for the burrow textures.

Fight with normal Jedi Knight controls. After dying, wait for the death
animation, then press Space to respawn. The creatures remain in the arena.
This is an ongoing fight: the burrows stay open in this first version.

BUILD 3
Only Canyon Oasis is supported. Other maps are left inactive. Creatures
currently pursue the host player; cooperative targeting and remote-client
behavior have not been verified. Returning to a burrow, recycling living
creatures, and emerging nearer the player are planned for a later version.

Tested headlessly in OpenJKDF2, including a local multiplayer host, six
burrows, moving piles, navigation, rifle kills, damage, cleanup and respawn.
The owner tested build 1; this revised swarm awaits an attended play test.
Testing in original retail Jedi Knight remains outstanding.
Mid-fight saves/savestates are unsupported: the existing static-template
save limitation also affects earlier arena mods. Use normal respawning.

CREDITS
Canyon Oasis and stock game assets: LucasArts; a legitimate Jedi Knight
installation is required. No stock level or episode is in this download.
Crab model and texture: Gnarly (crabs.3do / crabss.mat).
Crab rig, animation, burrows and scripts: COG Factory generation 2.
Creature recordings: ElevenLabs, reused from the crab kit.
Burrow rock texture: reused from the crab cave / kraken project, made
from a Nano Banana texture sheet. Dark mouth texture is procedural.
Navigation data: Elite Arena's existing Canyon Oasis bake and graph.

This mod is not made or distributed by LucasArts Entertainment Co.
SHA-256: 47dc6b5270a129c87730517ae32f055f5081c247f2e78acdd0ad1a457397a107
